AI Insights · Timothy · July 2024
Top 5 Military Games on iOS in Saudi Arabia Q2 2024
Discover the performance trends of the top 5 military games on iOS in Saudi Arabia for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 military games on iOS in Saudi Arabia showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of each game, based on data from Sensor Tower.
Call of Duty®: Mobile saw its weekly revenue peak at around $110K in early April, with fluctuations throughout the quarter, ending with a high of approximately $105K in late June. Weekly downloads started at nearly 65K in the first week of April, experiencing a decline mid-quarter, and then recovering to around 47K by the end of June. The game also maintained a strong base of weekly active users, starting at 352K and stabilizing around 311K by the end of the quarter.
Top War: Battle Game experienced a peak in weekly revenue at about $29K in mid-June, with consistent performance around the $16K to $24K range for most of the quarter. Weekly downloads were relatively low, peaking at 2.6K in mid-April, and showing a slight increase to 1.5K by the end of June. Active users saw a significant increase from 7K in early April to a peak of 16K mid-quarter, before stabilizing around 9.9K.
نداء الحرب 3 | حروب الأبطال had its highest weekly revenue at approximately $29K in late May. The game’s weekly downloads hovered around 1K, with a slight increase towards the end of the quarter. Active users started at 2.8K in early April, slightly decreasing to around 2.2K by the end of June.
Warpath: Ace Shooter showed a peak in weekly revenue at around $11K in late May, with fluctuations between $3K and $14K throughout the quarter. Weekly downloads reached a high of 7K in late April, before stabilizing around 2.9K by the end of June. Active users peaked at 22K in late April, with a steady decline to around 17K by the end of the quarter.
Call of Duty®: Warzone™ Mobile had its highest weekly revenue at approximately $22K in early April, with a noticeable decline to around $1K by the end of June. Weekly downloads began strong at 72K in early April, tapering off to around 9.8K by the end of June. Active users started at 83K in early April, peaking at 56K in mid-June, before slightly decreasing to 54K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.